Australia Virtual Reality Market Assessment, By Component [Hardware, Software], By Device Type [Head-mounted Display (HMD), Gesture-tracking Device (GTD), Projectors & Display Wall (PDW), and others], By Technology [Semi Immersive, Fully Immersive and Non-immersive], By Distribution Channel [Online, Offline], By End-user Industry [Gaming, Media and Entertainment, Retail, Healthcare, Military and Defence, Architecture, Education and Training and Others], By Region, Opportunities, and Forecast, 2016-2030F